
Their effects on plant closure decisions for dirty subsidiaries vary with the network level. Moreover, we measure the firm internal network effect at the local, neighborhood, and the wider-area levels, as defined by the number of affiliated plants clustered in different regional levels. Specifically, in regulated counties, the likelihood of a plant shutting down is higher for multi-plant firms. manufacturing industries from 1990 to 2007, we find evidence that, in response to increasingly stringent environmental regulations at the county level, multi-plant firms do exercise their greater flexibility in adjusting production, relative to single-plant firms. The fire left on the ground from the fireballs will not damage the player if they step on them.This article examines the role of a firm’s internal network in determining plant shutdown decisions in response to environmental regulations. Contrary to popular belief, the Pyromaniac's fireballs only deal damage if they directly hit the player.The Pyromaniac bears a similar resemblance to the Pyro from Team Fortress 2.In groups or on higher difficulty settings, however, they can be a medium or even a high-priority threat and should be targeted first before going for any weaker enemies in the area. Alone, Pyromaniacs are a low-medium threat.Therefore it's wiser to hit them a single time with a SOP38 Pistol before OR after using two homing rockets on them instead of wasting three rockets. If the player has the homing rocket upgrade, its lock-on mode works great against them, but due to their atypical health, Pyromaniacs can survive two rockets with only 10 hitpoints left. Another useful weapon to use when fighting Pyromaniacs is the XPML21 Rocket Launcher.Due to his high health, strong or rapid-firing weapons like the A-24 Devastator, Autoshotgun, Double Barrel Coach Gun and MK III Grenade Launcher work well on killing him quickly.It should be noted that the Pyromaniac's only weak point is his fuel tanks, therefore, it is pointless to aim for his head.Firing at his tank will kill him instantly, as it does more damage this way. Pyromaniacs from far away can be dispatched with the RAPTOR Sniper Rifle.For large groups of Pyromaniacs, the XM214-A Minigun can mow them down very fast if the player concentrates their fire on them.Multiple charges are needed to kill a Pyromaniac if the player places the charges on the ground around him. A lone Pyromaniac can be destroyed with one or more C-4 Demolition Charges if they are attached to his body.If the player gets the chance, they should keep firing at him at close-range to deplete a large portion of his health before he attacks again. Continuous fire will keep the Pyromaniac stunned.Like many enemies in the game, the Pyromaniac will briefly flinch after taking rapid or heavy damage. If his tanks are destroyed, he will die instantly. The napalm tanks on the Pyromaniac’s back are only lightly armored and can be ruptured. If Sam gets too close to a Pyromaniac, he will kick him back, which deals more damage than his flamethrower-based attacks. When he's close enough, he will set him on fire with his flamethrower. Occasionally, the Pyromaniac will fly up into the air with his napalm tanks and attempt to get close to Sam. They will deal moderate damage should they hit the target. These fireballs can travel a remarkable distance and will set the ground on fire for a short time. Upon spotting the target from medium to far range, the Pyromaniac will fire a volley of fireballs from his flamethrower. The Pyromaniac's only weapon, unsurprisingly, is a flamethrower. They are primarily used for flushing out groups of enemies and to provide supporting fire for other troops in Mental's army. Pyromaniacs will usually be sent alone or in small groups. Pyromaniacs are deployed into areas with some form of resistance from opposing forces. They mostly serve as harassment units to distract the player, both from a distance and at close to medium range. Several more are seen throughout the game and often in small groups of three or more, though sometimes they appear alone. The first Pyromaniac encountered by the player appears in Gates of Hell. Their only weapon, unsurprisingly, is a flamethrower. They believe in nothing, not even Mental their only goal is to see the universe burn. The Pyromaniacs themselves are acolytes of a once-minor cult that may have been inspired by the coming and going of the suns in the sky caused by their planet’s eccentric orbit. They belong to a species of fanatical fire-worshippers that are the last remnants of a sentient species that evolved in the triple star system of Psi1 Draconis. The Draconian Pyromaniac is a large humanoid creature wearing a fireproof suit.
